For game providers & studios From €499

Catch the regression
before the operator does.

Test your games at scale in production — across every operator, geo and configuration you ship to. And tighten the QA loop that got them there.

CI PIPELINE · PATROL RUN v1.42.0 · build #2813
Smoke · load & first bet ✓ 1.2s
Symbol map · vs math model ✓ 1.2s
Translations · 14 locales ✓ 1.2s
Long session · 2h soak running…
Compatibility · 12 viewports queued
Jurisdiction · DE · IT · BR queued
3/6 suites  ·  3 pass · 0 fail
started 2 min ago
0 setup
Start with no integration — deeper hooks optional later
Any skin
Runs against live operator builds, not just staging
Evidence
Video, logs & PDF reports on every failure
24/7
Post-release monitoring, not just QA
The provider reality

You built the game.
You get blamed when it breaks.

One build ships into a combinatorial mess: dozens of operator skins, hundreds of jurisdictions, multiple RTP variants, currencies, locales, device classes, aggregators. No team can manually cover that matrix on every release — and the gaps are exactly where regressions live.

Regression backlog

New features outrun the team.

Every release multiplies the matrix: more jurisdictions, more RTP variants, more long-session edge cases. Manual testing stops scaling long before the portfolio does.

Silent exposure loss

An operator quietly disabled you.

A broken thumbnail, a failed launch in one geo, a stuck bonus — and your game slips out of the lobby. You find out weeks later, when the revenue report lands.

Blame without evidence

"It works on our side."

The operator says the game is broken. Your logs look clean. Without a timestamped video of what the player actually saw, the dispute drags — and the commercial relationship takes the hit.

How it plugs in

Drop into your pipeline. Twice.

PlayPatrol runs at both ends of a game's life: as a QA gate before you release, and as a live sentry after the game is on operator lobbies. Same engine, same evidence format — two different jobs.

Before release

Harden your QA before the build ships.

Wire PlayPatrol into your CI and regression cycle. Every build gets the same player-eye check — load, render, spin, bonus — before a release candidate ever reaches the aggregator.

  • Runs on every push, merge and release candidate
  • Checks the render: overlays, breakpoints, portrait/landscape
  • Runs on real hardware — device CPU, memory, GPU and browser-version matrix
  • Catches regressions before QA sign-off — not in an operator ticket
Every push
QA cadence you already have
< 10 min
Median suite run-time
Full evidence
Per failure — video, HAR, logs
01

Point us at a build

A staging URL, a demo link, a preview environment. No SDK in the game, no manifest, no instrumentation — we discover the surface ourselves.

02

Wire it into CI/CD

Webhook or CLI trigger. Runs in parallel across jurisdictions and RTP variants, blocks a release when a regression is caught.

03

Ship with evidence

Pass/fail verdict per jurisdiction, PDF report, failure videos — QA sign-off in minutes, certification artefacts ready on day one.

Provider tests

Your games are live. So are we.

Four tests that watch them from a player's seat, across every operator that matters. Start with the base pulse across your top operators. Layer on marketing, translation and compliance checks as you need them.

Why it's different

Traditional QA vs PlayPatrol.

Script-based QA was built for a smaller world: fewer games, slower releases, fewer jurisdictions. PlayPatrol is built for what iGaming actually looks like today — and what it keeps missing.

Traditional QA
PlayPatrol
Relies on predefined test scripts
AI adapts to changing game behaviour
Requires manual test maintenance
Minimal maintenance as games evolve
Limited session duration testing
Runs long real-user sessions
Limited by human effort
Runs thousands of actions without fatigue
Testing stops outside QA cycles
Continuous testing in production
Custom test suites

When off-the-shelf checks aren't enough, we build your tests to order.

Some releases need more than a healthcheck and performance run. Jackpot triggers, bonus paths, provably-fair verification, regulated-market edge cases — we engineer the scenario, the fixtures and the assertions.

PlayPatrol engine

A vision stack built for reels, grids and live tables.

Dynamic image recognition and computer vision that reads a game the way a player's brain does — symbols, reels, multipliers, bonus states, error screens — across any provider, any skin, any geo.

  • Dynamic image recognition
    Per-frame computer vision trained on your game's states, not brittle DOM selectors.
  • Headless player agents
    Real sessions, real wallets, real network conditions — not synthetic mocks.
  • State & outcome verification
    Symbol maps, reels, paytables, bonus triggers — asserted against your math model.
  • Cross-operator orchestration
    One test, many live aggregator skins, in parallel, every release.
Engineered with

iGaming engineers who've shipped this stack for 20 years.

PlayPatrol is a product of createIT — a software house that has been building casino platforms, aggregators, RGS layers and live-dealer frontends since 2005. When your test plan needs engineering — not just tooling — their team writes it.

  • Custom regression suites for new game releases
  • Certification-ready evidence packs
  • Aggregator & platform integration QA
  • RGS, math-model and RNG sanity tests
igaming.createit.com
Entry tier · Operators Network Pulse

The easy way to patrol every operator.

Starts from 499 per geo / month

Your live titles, played across the operators that matter, every 48 hours. Add operators, geos and catalogue scope as you grow.

10 titles × 10 operators · swept every 48 hours
Forwardable video + HAR + logs on every drift
No SDK, no operator cooperation
Ship with confidence

Catch it in CI. Not in an operator ticket.

Onboarding in days, not quarters. First pipeline run inside a week. Setup and maintenance on us.