Does your localized build render correctly in every language?

One broken locale can go out with any release. This guard renders every language before launch and hands your pipeline the verdict.

What you provideit's less than you think

Step by step. Like a player would.

  1. Point us at the build

    A staging URL or preview, no SDK in the game.

  2. We render every locale

    Real viewports, portrait and landscape.

  3. Read every screen

    Every string in the locale, screen by screen. All screens of the game are in scope.

  4. Flag what broke

    Overflow, mixed languages, untranslated keys and more.

  5. Verdict per locale

    Pass/fail with annotated screenshots: your pipeline decides. PlayPatrol never blocks; if it's ever unavailable, you release exactly as before.

What Translation Guard catches

  1. Clipped, overflowing or overlapping text
  2. Foreign-language fragments inside a locale
  3. Untranslated keys and placeholders on screen
  4. Broken characters and missing glyphs
  5. Dates, currencies and numbers in the wrong format

Every finding arrives with a forwardable proof page: video or screenshots included.

Get alerted on:

Pricing that scales one check at a time.

A check is one game, in one locale, in one run. Every screen of the game is included. Each locale and each new build is simply another check.

First check on a new game
€50
one time

The guard learns the game once. Per game, not per locale.

Every check after that
€2
per check

Every locale and every new build is its own check.

On demand
Run checks by hand or on a schedule. You pay only for checks that run.
Example
A new game in 12 locales: €72. Every build after that: €24.
Dictionaries
Send us your dictionaries and the guard compares your backend with what players see. Custom scope, custom quote.

What every scan includes

No monthly fee. No minimum order. No setup fee.

Price
€2
per check
See pricing
Make it yours

Turn it up or down: locales, viewports, release cadence. You pay for the patrol you actually need.

Start patrolling your network.

No SDK or API needed to start — your first report comes
from the very first run.