Does your localized build render correctly in every language?

One broken locale can ship with any release. This guard renders every language before launch and hands your pipeline the verdict.

What you give

Your locales and your dictionary.

Step by step. Like a player would.

  1. Point us at the build

    A staging URL or preview, no SDK in the game.

  2. We render every locale

    Real viewports, portrait and landscape.

  3. Read every string

    Against your dictionary, screen by screen.

  4. Flag what broke

    Overflow, mixed languages, missing translations.

  5. Verdict per locale

    Pass/fail with annotated screenshots: your pipeline decides. PlayPatrol never blocks; if it's ever unavailable, you ship exactly as before.

What this patrol catches.

  1. Clipped, overflowing or wrapped text
  2. English strings inside a localized build
  3. Strings that no longer match your dictionary
  4. Broken layouts on specific viewports

Every finding arrives with a forwardable proof page: video or screenshots included.

Get alerted on:
Price
€XXX
See pricing
Make it yours

Turn it up or down: locales, viewports, release cadence. You pay for the patrol you actually need.

Start patrolling your network.

No SDK or API needed to start — your first report comes
from the very first run.