For game providers & studiosfrom €499 / month

Catch the regression
before the operator does.

Watch your games at scale in production, across every operator, geo and configuration you ship to.

You decide how often we play.

Any operator
Your titles on the live sites they ship to: every skin, every market.
Alerts + digest
A ping the moment a run fails, and each morning, what broke where.
A link and a list
All we need to start: nothing to install, never real money at play.
Every finding on video
A timestamped recording of what the player saw, ready for the operator.

Your game plays in a thousand places you can't watch.

Your games run on hundreds of sites. Somebody is always looking at them: players, operators, regulators.
Just not you. That costs you four ways.

SCALE

Too much to check by hand

Many games. Many operators. Many countries, rules, languages and devices. Every mix can break on its own, and it breaks in places you don't control. No team can check all of that by hand.

games × operators × countries × rules
BLAME

They find it before you do

A missing translation, a broken animation, a game that won't open on one phone. When the operator or a player finds it first, you lose revenue, you lose trust, and you argue about whose fault it was.

revenue ↓ · trust ↓ · disputes ↑
EXPOSURE

You pay for positions you don't get

You pay operators for good lobby positions. Weeks later your games are still there, just not where you paid for. Fewer players see them, play them, remember them. And your team checks positions by hand, operator by operator.

seen less · played less · checked by hand
LICENCE

Your licence is on the line

Your games run under your licences too. When a game stops meeting a market's rules, the regulator can come to you: suppliers have lost licences before. And one lost licence means every operator in that market, gone at once.

one bad version · a whole market

Two checkpoints. One engine.

The same player-eye check guards your game twice: before it ships, and after it goes live.

Before release

An extra tester for your QA team: never tired, never distracted. It plays every release candidate for hours, like a real player. And it checks what you can't see on screen: network traffic and load times. Every test returns OK or FAIL, with proof.

After release

A patrol across the operators you ship to: are your games live, playable, and still where they should be in the lobby? When something breaks, you know the same day, not weeks later, with proof you can send straight to the operator.

None of your safety nets plays the game live.

Your own QA, the operator's monitoring, player reports: here's how a break gets past all three.

Release day

Your QA signs off: every test green, on every setup you can test. The build goes live on dozens of operator sites, in dozens of markets.

Players lost: none, so far.
Every day after

In one operator's lobby, in one market, the game opens to a black screen. The operator's dashboards stay green. Your logs show nothing.

Players lost: dozens every day, unnoticed.
Weeks later

Players hit the black screen and switch to another game. The complaints go to the operator, not to you. You find out from a ticket, or the revenue report.

Players lost: weeks' worth, on one operator.
Within 48 hours

PlayPatrol plays your game on that operator, in that market, and provides proof within 48 hours: video, geo, device, the exact skin. You know before the operator does.

Players lost: none of this.

See it, prove it, send it: from one dashboard.

The dashboard shows everything you ship, live, and when something breaks, the news finds you.

app.playpatrol.com/dashboard
Everything you ship, live

Green, red or slow: the live state of everything you ship, on one screen. No asking around, no waiting for a report.

one look · live status
Proof one
click deep

Any red tile opens the run behind it: video, screenshots, root cause and network trace. Ready to send to the operator.

red tile → run page
Rewind any day

Reload the board as it stood after any past run, for when an operator, or an auditor, asks what happened.

any past run, replayed
Both checkpoints,
one board

Release-candidate verdicts and live patrol results land in the same dashboard: OK or FAIL, each with its proof page.

before · after release
When you're
not watching
The alert

The moment a run fails: e-mail, Slack, Teams and more, linked straight to the run page.

The digest

Every morning, one summary across your operators: what broke, where, and what keeps coming back.

Pick your titles and operators. One flat price.

Start with 10 titles on 10 operators, then add titles, operators and geos as you grow.

Operators Network Patrol
Are your games playable on the operators you ship to, every 48 hours?
  • 10 titles × 10 operators, replayed every 48 hours
  • Launch, render, first bet, wallet update, verified visually
  • Forwardable evidence on every failure
from€499/ monthsee full pricing
Need something these don't cover? Jackpot triggers, bonus paths, regulated-market edge cases:
we build patrols to order, on the same evidence format.

Start patrolling your network.

Right now, on one of your operators, a game may be failing. PlayPatrol finds it, with the video to prove it.

01
Tell us where to look
Your catalogue, brands and markets. Two minutes.
02
The patrol starts
No SDK or API needed to start.
03
Your first report
From the very first run, video evidence included.
Built by createIT: two decades of software, a decade of iGaming.About createIT